4 2 Case Study Milestone Two Short Paper Docx 4 2 Case Study This case study involves a client by the name of hc. hc is a 16 year old korean male who moved to america with his brother and mother and is a full time student. After skipping two sessions due to sleeping late, because of staying up late with friends according to his mother; hc decided to quit counseling. he felt that counseling was a burden and a waste of time because he had to go so far to reach the office.
4 2 Case Study Milestone Two Short Paper Docx 4 2 Case Study Results the case study reveals mixed results in the client's response to treatment for his gaming addiction. initially, the client showed some willingness to address his addiction, reducing game time and engaging in healthier activities. Further support of the existence of video game addiction came from studies that showed the success of cognitive behavioral therapy in treating behaviors related to excessive gaming. It has been reported that internet gaming addiction distracts users from the realities of their lives while harming their interpersonal relationships by ignoring personal responsibilities, compromising their health, and increasing the risk of depression. The golfing seemed to be of great positive influence as his mother had reported a significant decrease in internet gaming at hc's two month follow up appointment, indicating that treatment appeared to be overall successful.
Psy 200 4 2 Case Study Docx 1 4 2 Case Study Milestone Two 4 2 Case It has been reported that internet gaming addiction distracts users from the realities of their lives while harming their interpersonal relationships by ignoring personal responsibilities, compromising their health, and increasing the risk of depression. The golfing seemed to be of great positive influence as his mother had reported a significant decrease in internet gaming at hc's two month follow up appointment, indicating that treatment appeared to be overall successful. Running head: 4 2 milestone two this case is a 16 year old korean adolescent who lived in the united states and has been diagnosed with internet game addiction as it has become severe and unmanageable. There is little doubt that internet game addiction is becoming a serious problem across the nation, leading to the supposition that addiction to internet games may lead to negative effects on mental health. Hc is the patient in this case study. he is a sixteen year old korean boy who was referred for treatment by his mother due to his poor attitude, signs of depression, and excessive usage of the internet. The counselor used one or two questions based on a 12 step program, and they discussed how hc managed his time and how they use stickers to reward him for sticking to his outline plan.