Substance Painter Baking Problems Polycount So i've been having problems with my model when i bake it. i tried to change the front and rear distance when baking, remake the model, and different versions of sp and so far i got the same result. There's no hard limit to the polycount of your meshes, it mostly depends on the hardware. that being said, your configuration seems able to bake those mesh smoothly (it could be due to the vram, but hard to tell without more info).
Substance Painter Baking Problems Polycount Here's an extremely easy quick fix you can try if substance painter keeps crashing on you hope it helps 🙂 more. Substance painter doesn't have a turbosmooth equivalent, so it sees what is directly below it, your chamfer. since your chamfer's tension is 1.0, it makes it flat instead of rounded. for future reference, set your tension to .5 .55 for a nice round radius on your chamfer. so uncheck turbosmooth. Common issues aliasing on uv seams baker output is fully black or empty baking failed with color map from mesh black shading cross are visible on the mesh surface mesh parts bleed between each other normal map has strange colorful gradients normal texture looks faceted seams are visible after baking a normal texture seam visible on every face. In this video tutorial, we troubleshoot some of the main issues in baking including weird normals, and more!.
Substance Painter Baking Problems Polycount Common issues aliasing on uv seams baker output is fully black or empty baking failed with color map from mesh black shading cross are visible on the mesh surface mesh parts bleed between each other normal map has strange colorful gradients normal texture looks faceted seams are visible after baking a normal texture seam visible on every face. In this video tutorial, we troubleshoot some of the main issues in baking including weird normals, and more!. Learn how to fix common baking and caching issues in substance painter or designer, and improve your texture quality and workflow. I made the max frontal and max rear distance much smaller in the normal baking settings in substance painter. this helped with some of the issues but i am still getting some errors. So i’ve been having a lot of problems with baking and couldn’t get a decent result at all. no matter how i adjust the cage before baking i always get very weird results and disfigured silhouette of my armor. As you can see below, i have a problem with my mesh after baking in substance painter i have no idea how to fix it.